Course syllabus
DCP 4244/6931 (Spring 2026) Community Resilience: Assessment, Planning, & Action in the Game of Life
SBE students explore coastal erosion and infrastructure damage from past hurricanes along Alligator Point, Florida with guest guide Robert Deyle. (Image with permission: Hal S. Knowles, III, University of Florida)
Course Syllabus
Semester in a Sound Bite
“At the heart of resilience thinking is the very simple notion – things change – and to ignore or resist this change is to increase our vulnerability and forego emerging opportunities.” – Brian Walker & David Salt
Logistics
Course Logistics
Instructor
Hal Knowles, Ph.D.
Undergraduate Coordinator & Lecturer > SBELinks to an external site. + URPLinks to an external site.
Canvas (preferred) or @UFL Email (alternative) > 352-294-6781
Office Hours > Book an Appointment Online
Classification
- DCP 4244/6931 > Spring 2026 (3 Credits)
- Class 27234/27236 > Section 4244
Prerequisites
- DCP 1241 (or) DCP 3210 (or) DCP 3220 (or) Permission of Department
Costs
- ~ $0 textbooks
- ~ $20 materials & supplies
Dates & Times
- Tuesdays > Period 3-5 > 09:35 - 12:35
- 100% On Campus > MAEB 0230
Summary
Course Summary
Course Context
Have you ever felt the flow? ... You know, those moments in life when your perception of time shifts, optionality expands, and your capabilities are deeply challenged, yet paradoxically well-suited to the situation? It kind of feels like an ever evolving, open game with no beginning, no end, and a purpose of perpetuating the play. In the flow of the infinite game, there is no fear of failure as all is mere feedback for the dynamic dance of attention, intention, and action in the lab of life.
An unstable and warming climate, a world of water out of balance, an economy of symbols that fail to represent reality, a society caught in the chaos of accelerating change ... These are an invitation and this course is your initiation. If we are to successfully navigate the wicked problems of the 21st century in the bottleneck of the Anthropocene, then we must embrace the game and learn to level up in our present rite of passage.
Leveraging the Wayfinder process guide for resilience assessment, planning, and action in social-ecological systems, this course uses serious games to explore strategies for building adaptive capacity and transformative change as we navigate towards more sustainable, safe, and just futures…together. Within team environments, students develop, deploy, and peer-play resilience-themed, tabletop strategy games.
Course Overview & Purpose
This advanced elective course is designed for Major and Minor tracking students in the DCP Program in Sustainability and the Built Environment. Talented students in other academic units may also pursue permission from SBE advisors to join the course. Within Bloom's Taxonomy, this course focuses on the higher levels of learning as students "analyze" real world case studies, "evaluate" the stakeholders, identities, dynamics, alternative future scenarios, and iterative learning processes of complex social-ecological systems, and "create" and peer-play their own tabletop strategy games. Leveraging a "gameful world" in both thought and action, students come to understand the purpose, principles, and processes of comprehensive planning community engagement and the professional design charrettes that offer clients the optionality to choose their paths to more prosperous futures. Course content revolves around the books, web tools, online articles, SDG Academy courses, EdX courses, and videos developed by the Resilience Alliance, the Stockholm Resilience Centre, and other prominent publications, researchers, and institutions at the forefront of resilience science.
“Many tend to interpret resilience as bouncing back after a disturbance, or recovery to what you were before in more general terms. This way of looking at the world often focuses on trying to resist change and control it to maintain stability. Our take on resilience, on the other hand, deals with complexity and true uncertainty and how to learn to live with change and make use of it.” – Carl Folke, Stockholm Resilience Centre.
The four phase adaptive cycle of social-ecological systems resilience. (Source: HackerNoon)
Goals & Objectives
Course Goals
Through readings and reflections, student engagement, leadership skill building, games, role playing, and awareness raising activities, this course aims to create a sense of empowerment, connection, and reciprocity in our relationships and stewardship of planet, people, purpose, and prosperity.
Student Learning Objectives
During the semester, students will be…
- Exploring planetary boundaries and the human experience in the Anthropocene epoch;
- Discovering the dynamics of complex systems;
- Learning principles of resilience thinking and practice;
- Considering the contexts and challenges of uncertainty and transformation in social-ecological systems;
- Assessing agency and building coalitions for change;
- Evaluating multiscale spatial and temporal interactions and adaptive management strategies;
- Collaborating, curating, and communicating core concepts and case studies;
- Learning and playing table-top strategy games; and
- Developing and deploying a community resilience game in a fun and entrepreneurial environment.
Adaptive cycles operate across a multitude of spatial and temporal scales creating an interconnected and nested panarchy. (Source: HackerNoon)
Texts
Course Texts & Technologies
Free Online Texts > SES Resiliencenks to an external site
- Biggs, R., de Vos, A., Preiser, R., Clements, H., Maciejewski, K., & Schlüter, M. (Eds.). (2021). The Routledge Handbook of Research Methods for Social-Ecological Systems (1st ed.). Routledge. https://doi.org/10.4324/9781003021339
- Walker, B., & Salt, D. (2006). Resilience thinking: Sustaining ecosystems and people in a changing world. Washington: Island Press. 192 pp. https://ebookcentral.proquest.com/lib/ufl/detail.action?docID=3317645
- UF Library Citation
Links to an external site.
- UF Library Citation
- Walker, B., & Salt, D. (2012). Resilience practice: Building capacity to absorb disturbance and maintain function. Washington: Island Press. 248 pp. https://link.springer.com/book/10.5822/978-1-61091-231-0
- The Wayfinder Guide
- Free Online Tool
Free Online Texts > Game Design & Theory
- Brathwaite, B. and Schreiber, I. (2009). Challenges for game designers: Non-digital exercises for game designers. Charles River Media, a part of Course Technology. https://archive.org/details/challengesforgam0000brat
- WorldCat Citation
Links to an external site.
- WorldCat Citation
- Nguyen, C. Thi. Games: Agency As Art, Thinking Art (New York, 2020; online edn, Oxford Academic, 23 Apr. 2020). https://doi.org/10.1093/oso/9780190052089.001.0001
- UF Library Citation
Links to an external site.
- UF Library Citation
- Schell, Jesse. The Art of Game Design: a Book of Lenses. 3rd edition. Boca Raton, FL: CRC Press LLC, 2020. https://doi.org/10.1201/b22101
- Walz, Steffen P., and Sebastian Deterding. The Gameful World : Approaches, Issues, Applications. Ed. Steffen P. Walz and Sebastian Deterding. Cambridge, Massachusetts: The MIT Press, 2014. https://doi.org/10.7551/mitpress/9788.001.0001
Free Online Texts > Optional Support
- Carse, J.P. (2012). Finite and infinite games : a vision of life as play and possibility. (1st Free Press trade paperback). Free Press. 160 pp.
- https://search.worldcat.org/en/title/834181782
- Cost @ ~ $12 (MSRP paperback)
Links to an external site.
- Lerch, D. (2017). The community resilience reader: Essential resources for an era of upheaval. Washington: Island Press. 336 pp.
- http://www.worldcat.org/oclc/1013540226
- Cost @ ~ $28 (MSRP paperback)
In addition to the required text(s), various supplemental, free publications identified for class discussion and/or assignments may be supplied via this UF Canvas e-Learning portal.
The five phases of the Wayfinder resilience guide. (Source: Wayfinder)
Hardware & Software Technologies
The required and optional technologies for this course are as follows:
- A portable computing device (e.g., tablet, laptop) for in-class and at-home work
- UF Gatorlink Virtual Private Network (VPN)
- Steam
- https://store.steampowered.com/about/
- Cost @ ~ Free to Install
- Tabletop Simulator
- https://store.steampowered.com/app/286160/Tabletop_Simulator/
- Cost @ ~ $20 (MSRP)
Miscellaneous Course Costs
Out-of-pocket student incidental expenses are highly varied, dependent on the student and their mentor, and may include those associated with field experience travel expectations, personal mobile computing, and/or web-based services to research, present, and share information (as dictated by the sponsor institution)
Course Content Disclaimer
Students are encouraged to employ critical thinking and to rely on data and verifiable sources to interrogate all assigned readings, supplemental materials, and subject matter in this course as a way of determining whether they agree with their classmates and/or their instructor. No lesson is intended to espouse, promote, advance, inculcate, or compel a particular feeling, perception, perspective, or belief. Your attention and intention are yours alone ... so own them.
Modules
Modules
Start Here
For students who plan to stay in the course, please visit the Course Wayfinding page to learn about the your path, including the course structure, expectations, and preparation actions.
CM.00 > Start Here > Course Wayfinding
Course Structure & Supporting Resources
General course module main topics and sub-topics are summarized below. Official weekly readings, assignments, and course content will be posted within Canvas and are subject to change.
Course Modules > CM
- Course Module > CM.01 > CC > Complexity & Crisis
- CC.01 > Sustainability & Social Complexity
- CC.02 > Six Foundations for Building Community Resilience
- CC.03 > Planetary Boundaries in the Anthropocene
- CC.04 > Environment & Energy Crises
- CC.05 > Economy & Equity Crises
- Course Module > CM.02 > RTP > Resilience Thinking & Practice
- RTP.01 > Resilience Thinking
- RTP.02 > Resilience Theory
- RTP.03 > Resilience Practice
- Course Module > CM.03 > CRS > Community Resilience Strategies
- CRS.01 > Adaptation Action Planning
- CRS.02 > Case Studies Part One
- CRS.03 > Case Studies Part Two
- Course Module > CM.04 > G > Gaming as Strategic Decision Support
- G.01 > What is a Game? Why are Games Important?
- G.02 > Introduction to Strategy Games
- G.03 > Board Game Mechanics
- Informational Resources
Assignments & Grading
Course Assignment Deliverables
Assignment details, deliverables, due dates, and grades will be published on Canvas and may be subject to change. Grades are generally based on 1,000 points over the course of the semester. See the syllabus page "Summary" (at the bottom of this page) and the "Assignments" tab (left sidebar menu) for the most current information.
- Attendance & Punctuality (AP) @ 100 Points (10%)
- Required
- Base Camp (BC) @ 220 Points (22%)
- Readings, Discussions, & Class Activities (@ 20 points/each)
- BC > Weekly & Module-Based
- Readings, Discussions, & Class Activities (@ 20 points/each)
- Trail Blaze (TB) @ 200 Points (20%)
- Individual (@ 50 points/each)
- TB.01 > CM.CC
- TB.02 > CM.RTP
- TB.03 > CM.CRS
- TB.04 > CM.G
- Individual (@ 50 points/each)
- Summit View (SV) @ 480 Points (48%)
- Individual and Group (varies by assignment)
- SV.01 > Individual > Gaming Lessons Learned
- SV.02 > Team > Strategy Game (Interim Milestones)
- SV.03 > Team > Strategy Game (Peer Play Deliverables)
- SV.04 > Team > Strategy Game (Final Deliverables)
- Individual and Group (varies by assignment)
Course Grading
Grades are based on evidence that students have completed assigned readings, participated actively in all class discussions and activities, completed writing and presentation assignments, and completed both in-class and outside-of-class activities throughout the semester. Completed tasks will be evaluated based on pertinence of content, critical thinking, creativity, and communication. Details and due dates for assignments are posted on Canvas. The University standard suggests students might expect to study outside of class for up to 3 times the weekly class contact periods (e.g., a 3-credit course might be 3 x 3 periods = 9 hours in Fall/Spring or 3 x 6 periods = 18 hours in Summer A).
Final student grades are rounded up on the hundredths units (i.e., a 92.95% becomes a 93.0%) and are consistent with University policies as found in the UF Undergraduate Catalog > Grades and Grading Policies page.
Roles
Roles & Expectations
Links to an external site.
Instructor Experience
I have experience in commercial construction management, planning, facilitation, systems ecology, and temporal and spatial analytics of land use change. I am passionate about the technologies and thought processes, policies, procedures, and decision-support strategies necessary to establish and sustain equitable, empowered, safe, healthy, and resilient communities adaptive to uncertainty.
Student Expectations of Instructor
Enthusiasm for the course; engaging lectures and discussions; application of knowledge through classroom activities and fieldwork; organized and neat course materials; unbiased guidance; encouragement of critical thought; and reasonable availability to meet with students outside of class.
Instructor Expectations of Students
Compassionate curiosity; positive attention and intention; willingness to learn with open heart, open mind, and open will; consistent attendance; punctual arrival; active participation in our class discussions and activities; advance reading of class content; on-time completion and submission of assignments; proper citation management; adherence to proper netiquette and all University rules and regulations.
Attendance, Punctuality, & Professionalism
Attendance
Attendance at the Midterm Presentation and Final Capstone Conference & Celebration is mandatory and participation is graded based on your preparation and punctuality. Lack of preparedness and/or tardiness leads to point deductions for those deliverables.
Requirements for participation, assignments, and other potential make-up work in this course are consistent with University policies as found in the UF Undergraduate Catalog > Attendance Policies page.
Professionalism
As future sustainability professionals in training, you are preparing for potential future meetings and collaboration. Thus, for all public milestones, deliverables, and/or events, students are encouraged to participate in-person and/or online with dress and demeanor befitting a professional environment.
Netiquette & Communication Courtesy
All members of the class are expected to follow rules of common courtesy in all email messages, threaded discussions and chats within Canvas and other online services. Please refer to the Center for Teaching Excellence > Netiquette Guide for Online Courses.
Policies
UF Academic Policies & Accommodations
Policies
Accommodations & Special Considerations
The principle of equal treatment of all students is a fundamental guide in responding to requests for special consideration. No student shall be given an opportunity to improve a grade that is not made available to all members of the class. This policy is not intended to exclude reasonable accommodation of verified student disability or the completion of work missed due to religious observance, verified illness, or absence due to circumstances beyond your control. Reconsideration of subjective judgments of an individual student’s work will be done only if all students in the class can be and are given the same consideration.
Wellbeing
Wellbeing
Safety, Health, & Wellbeing
Your safety, health, and wellbeing are important to our University community. Students experiencing crises or personal problems that interfere with their general well-being or academic performance are strongly encouraged to talk to the instructor and/or to utilize the University’s confidential counseling resources, available at no cost to currently enrolled students.
Below is a helpful resource portal that UFID holders may access through the UF single sign-on (SSO) service affiliated with their @UFL accounts.
Growth Mindset
"A growth mindset’s defining characteristic—the belief that intelligence is malleable—provides a powerful formula for improving student outcomes. Students who believe that they can get smarter and that effort makes them smarter will put in the effort that leads to higher achievement." - American University School of Education
Change is the only constant. Within the SBE Program, we focus on a triple-E approach to intrapersonal and interpersonal growth and development. That is, we support our students in placing their attention and intention on effortLinks to an external site., earnestnessLinks to an external site., and equanimityLinks to an external site. in the pursuit of eudaimoniaLinks to an external site.. In the lab of life, lessons are best learned when seeing failure as feedback for your future fitness and adaptability in uncertainty. Your instructor encourages you to foster a growth mindset and to leverage the University and SBE resources available to help you thrive.
Below is a helpful resource page for SBE students to make the most of their active learning opportunities, student living experiences, and wayfinding within our program and beyond.
Course Sessions & Deadlines
Chronological Timeline & Due Dates
Below is a timeline of class sessions and assignment due dates. This summary is listed in chronological order and provides direct links to each of them. As such, it offers a great snapshot of the course schedule for the entire semester. You can also click on the "Calendar" menu button on the left sidebar in Canvas and then filter to show only items related to this course.
Course summary:
| Date | Details | Due |
|---|---|---|